![]() A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. At the start of the game, each player puts their commander face up into the command zone. This is where your commander resides during the game when they are not in play. Every card in your Commander deck must only use mana symbols that also appear on your commander. ![]() Color IdentityĪ card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic's history. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. The Commander format is all about picking your hero and building a deck around them. The game duration for this format should be about 20 minutes per player. (P) ISIS Publishing Ltd, 1995 © Terry Pratchett, 1983 Cover Illustration © Josh Kirby (P) Penguin Audio 2007This format is for four players per game and deck sizes are 99 cards + 1 commander card. The audio quality may not be up to modern day standards. Please note: This is a vintage recording. The Discworld novels can be read in any order but The Colour of Magic is the first book in the Wizards series. Unfortunately, the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death, is a spectacularly inept wizard. The Disc's very existence is about to be threatened by a strange new blight: the world's first tourist, upon whose survival rests the peace and prosperity of the land. ![]() It plays by different rules.īut then, some things are the same everywhere. ![]() Particularly as it's carried though space on the back of a giant turtle (sex unknown). Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different. The Discworld is very much like our own - if our own were to consist of a flat planet balanced on the back of four elephants which stand on the back of a giant turtle, that is. NAMED AS ONE OF THE BBC'S 100 MOST INSPIRING NOVELS ![]()
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